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  Index of all Fields and Methods
  -  	Actor(Gamelet).
Constructor for class gamelet.Actor
  
-   Initializes the actor
 
  
-  	addActor(Actor).
Method in class gamelet.Gamelet
  
-   Add an actor to the gamelet.
  -  	bounceOff(Actor).
Method in class gamelet.Actor
  
-   Bounce off the specified Actor.
  -  	calculateCurrentFrame().
Method in class gamelet.Actor
  
-   Calculates the current frame.
  
-  	calculateNewPosition().
Method in class gamelet.Actor
  
-   Calculates the new X and Y position based on velocity and time.
  
-  	checkForOutOfBounds().
Method in class gamelet.Actor
  
-   Check for out of bounds and wrap if it is.
  
-  	collideWithActor(Actor).
Method in class gamelet.Actor
  
-   Override this method to handle the case when Actor collides with another.
  -  	deltaTickTimeMillis().
Method in class gamelet.Gamelet
  
-   Calculate the difference between the current tick and the last one.
  
-  	draw(Graphics).
Method in class gamelet.Actor
  
-   Each Actor is handed a g and is expected to draw itself in it.
  -  	Gamelet(String, int, int, String).
Constructor for class gamelet.Gamelet
  
-   Initialize and display a Gamelet, set a Background image.
  
-  	getCurrentFrame().
Method in class gamelet.Actor
  
-   return current frame index which will be displayed next.
  
-  	getGamelet().
Method in class gamelet.Actor
  
-  
 Return the Gamelet.
  
-  	getHeight().
Method in class gamelet.Actor
  
-   return height of actor image.
  
-  	getHeight().
Method in class gamelet.Gamelet
  
-   Return height of visible area.
  
-  	getImage(String).
Method in class gamelet.Gamelet
  
-   Load an image for use in an Actor.
  
-  	getInfo().
Static method in class gamelet.Gamelet
  
-   Provide standard Gamelet info.
  
-  	getNumFrames().
Method in class gamelet.Actor
  
-   Return the number of frames, the actor image consists of.
  
-  	getWidth().
Method in class gamelet.Actor
  
-   return width of actor image.
  
-  	getWidth().
Method in class gamelet.Gamelet
  
-   Return width of visible area.
  
-  	getWrapAround().
Method in class gamelet.Actor
  
-   Get current wraparound behaviour.
  
-  	getXPos().
Method in class gamelet.Actor
  
-   get x Position of this actor.
  
-  	getXVelocity().
Method in class gamelet.Actor
  
-   Get Velocity in X Dimension.
  
-  	getYPos().
Method in class gamelet.Actor
  
-   get y position of this actor.
  
-  	getYVelocity().
Method in class gamelet.Actor
  
-   Get Velocity in Y Dimension.
  -  	handleEvent(Event).
Method in class gamelet.Gamelet
  
-   Pass the event along to the EventManager for handling.
  -  	paint(Graphics).
Method in class gamelet.Gamelet
  
-   Pass the Graphics onto the DisplayManager.
  -  	randBetween(double, double).
Static method in class gamelet.Gamelet
  
-   Generate a random double between two doubles.
  
-  	removeActor(Actor).
Method in class gamelet.Gamelet
  
-   Remove an actor from the gamelet.
  
-  	run().
Method in class gamelet.Gamelet
  
-   Execution loop.
  
-  	runGame().
Method in class gamelet.Gamelet
  
-   Start the game.
  -  	setCurrentFrame(int).
Method in class gamelet.Actor
  
-   set the current frame index.
  
-  	setImage(Image).
Method in class gamelet.Actor
  
-   Set the image used for animation.
  
-  	setImage(Image, int, int).
Method in class gamelet.Actor
  
-   Set the image used for animation.
  
-  	setImage(Image, int, int, int, int).
Method in class gamelet.Actor
  
-   Set the image used for animation.
  
-  	setWrapAround(boolean).
Method in class gamelet.Actor
  
-   Change wraparound behaviour.
  
-  	setXPos(double).
Method in class gamelet.Actor
  
-   set x Position of this actor.
  
-  	setXVelocity(double).
Method in class gamelet.Actor
  
-   Set Velocity in X Dimension.
  
-  	setYPos(double).
Method in class gamelet.Actor
  
-   set y position of this actor.
  
-  	setYVelocity(double).
Method in class gamelet.Actor
  
-   Set Velocity in Y Dimension.
  
-  	stop().
Method in class gamelet.Gamelet
  
-   Stop the game.
  -  	update(Graphics).
Method in class gamelet.Gamelet
  
-   Override update to avoid screen clears.