All Packages  

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Index of all Fields and Methods

A

Actor(Gamelet). Constructor for class gamelet.Actor
Initializes the actor
addActor(Actor). Method in class gamelet.Gamelet
Add an actor to the gamelet.

B

bounceOff(Actor). Method in class gamelet.Actor
Bounce off the specified Actor.

C

calculateCurrentFrame(). Method in class gamelet.Actor
Calculates the current frame.
calculateNewPosition(). Method in class gamelet.Actor
Calculates the new X and Y position based on velocity and time.
checkForOutOfBounds(). Method in class gamelet.Actor
Check for out of bounds and wrap if it is.
collideWithActor(Actor). Method in class gamelet.Actor
Override this method to handle the case when Actor collides with another.

D

deltaTickTimeMillis(). Method in class gamelet.Gamelet
Calculate the difference between the current tick and the last one.
draw(Graphics). Method in class gamelet.Actor
Each Actor is handed a g and is expected to draw itself in it.

G

Gamelet(String, int, int, String). Constructor for class gamelet.Gamelet
Initialize and display a Gamelet, set a Background image.
getCurrentFrame(). Method in class gamelet.Actor
return current frame index which will be displayed next.
getGamelet(). Method in class gamelet.Actor
Return the Gamelet.
getHeight(). Method in class gamelet.Actor
return height of actor image.
getHeight(). Method in class gamelet.Gamelet
Return height of visible area.
getImage(String). Method in class gamelet.Gamelet
Load an image for use in an Actor.
getInfo(). Static method in class gamelet.Gamelet
Provide standard Gamelet info.
getNumFrames(). Method in class gamelet.Actor
Return the number of frames, the actor image consists of.
getWidth(). Method in class gamelet.Actor
return width of actor image.
getWidth(). Method in class gamelet.Gamelet
Return width of visible area.
getWrapAround(). Method in class gamelet.Actor
Get current wraparound behaviour.
getXPos(). Method in class gamelet.Actor
get x Position of this actor.
getXVelocity(). Method in class gamelet.Actor
Get Velocity in X Dimension.
getYPos(). Method in class gamelet.Actor
get y position of this actor.
getYVelocity(). Method in class gamelet.Actor
Get Velocity in Y Dimension.

H

handleEvent(Event). Method in class gamelet.Gamelet
Pass the event along to the EventManager for handling.

P

paint(Graphics). Method in class gamelet.Gamelet
Pass the Graphics onto the DisplayManager.

R

randBetween(double, double). Static method in class gamelet.Gamelet
Generate a random double between two doubles.
removeActor(Actor). Method in class gamelet.Gamelet
Remove an actor from the gamelet.
run(). Method in class gamelet.Gamelet
Execution loop.
runGame(). Method in class gamelet.Gamelet
Start the game.

S

setCurrentFrame(int). Method in class gamelet.Actor
set the current frame index.
setImage(Image). Method in class gamelet.Actor
Set the image used for animation.
setImage(Image, int, int). Method in class gamelet.Actor
Set the image used for animation.
setImage(Image, int, int, int, int). Method in class gamelet.Actor
Set the image used for animation.
setWrapAround(boolean). Method in class gamelet.Actor
Change wraparound behaviour.
setXPos(double). Method in class gamelet.Actor
set x Position of this actor.
setXVelocity(double). Method in class gamelet.Actor
Set Velocity in X Dimension.
setYPos(double). Method in class gamelet.Actor
set y position of this actor.
setYVelocity(double). Method in class gamelet.Actor
Set Velocity in Y Dimension.
stop(). Method in class gamelet.Gamelet
Stop the game.

U

update(Graphics). Method in class gamelet.Gamelet
Override update to avoid screen clears.